Early access
For game publishers & platform partners
Jochitek operates Jochitek Arena at arena.jochitek.com. Contact: [email protected]
What the product is
A multi-tenant tournament operating system for esports organizers: configuration compiles into a versioned plan, brackets and registration run in production today, and results are recorded through a deterministic score ledger. Public pages show standings when an organizer publishes an event.
What works today (without your API)
- Create and publish brackets for many titles (including custom titles)
- Player registration and check-in
- Staff-confirmed results on the referee desk
- Public bracket and standings pages
We do not claim automated official results for any publisher title until an integration is verified end-to-end.
Why we request API access
With an approved key or production product registration we will:
- Look up player accounts players voluntarily link for a tournament
- Fetch completed match payloads for matches bound to that event
- Map verified outcomes into our append-only ledger so brackets advance from official data instead of staff entry alone
We will not:
- Scrape unrelated player data or resell stats
- Store API keys in browsers or public repositories
- Let AI or unverified telemetry decide winners, penalties, or prizes
- Bypass your rate limits or terms of use
Trust & safety posture
- Privacy — includes how publisher API data is handled
- Terms — early-access operational terms
- How it works — honest autonomy levels
- Games catalog — per-title status, no fake “live” badges
- Site verification for Riot: /riot.txt
Demo path for reviewers
- Open the public site and Games / Product pages
- Sign in → Run tournament → create a staff-run event
- Confirm a result on the referee desk
- View the public bracket page for that event
Questions about an application: [email protected]